The reality is thus: the people in charge either have no plan, or see no path forwards other than keeping their heads down. [...] The world’s organisations have been captured by people in the throes of frothing excitement, and saner people who now live in a state of constant commingled fear and frustration.
Not much to say here other than "yeah, I have felt the same for quite a while now."
Executives that tell the press that their company has gone insane will quickly find themselves removed from their positions. Employees who are honest will find themselves fired in short-order, or “randomly” selected for a round of layoffs. In fact, it is in the interests of almost every actor in the space – boards, executives, employees, vendors, consultants – to obfuscate and misrepresent the success rate of AI projects. Many publicly traded companies are putting out announcements about their AI productivity gains when I know for a fact that the businesses have done nothing other than purchase Copilot licenses and declare victory.
A long read but extremely worth your time.
It has become outright dangerous to even raise the possibility that AI might not be the solution to a problem, let alone be the sole focus of a company’s entire strategy.
In every sufficiently large business we have observed (say, with 500+ employees), we have noted that continued advancement, and increasingly continued employment, has started to require repeated professions of belief in the transformative power of AI for said business. I am not talking about providing ideas about how to use AI in the business – I mean religious profession, declarations of faith.
The final section of the essay -- "Navigating AI Mania" is, imo, crucial reading in this era of, well, AI mania. Funnily enough, I'd call a lot of this pretty bog-standard labor organization tips, but tailored for the AI regime. It's good reading -- if you don't want to read this whole thing, at least read that final bit.
I want to talk about games through crises and mass extinctions.
Outstanding piece from Paolo Pedercini analyzing the history of video games through an explicitly materialist lens of markets and populational trends. Pedercini makes the argument that games must be, ultimately, decommodified if we want the art form to survive, and moreover that that process of decommodification may already be underway. Excellent analysis and writing.
"It's like being in an abusive marriage... I'm sitting here dealing with somebody that isn't living in reality."
I truly believe this is happening on a level greater than we would imagine. The boss/executive classes are getting their brains absolutely fucking fried by this shit.
The Chinese worker who slices a finger has access to a public health system; everyone in China today has guaranteed food, housing, clothing, education, healthcare, clean water and modern energy. That is not a quantitative difference in degree of suffering. It is a qualitative difference in the nature of the society: the difference between a state oriented towards the pursuit of private profit at all costs and one oriented – however imperfectly – towards common prosperity.
Jacobin's brand of socialism is increasingly annoying to me, and this article gets at part of why. There's a surface-level nature to a lot of the critiques ran in Jacobin, focusing on the aesthetics of things rather than their actual nature.
What the review offers, in the end, is an example of what Michael Parenti called “pure socialism”: measuring actually existing socialist construction not against the real alternatives available to a poor, encircled, formerly colonised or semi-colonised country, but against an imagined frictionless utopia.
The Game Workers Conference is an entirely new game industry event made by and for the countless workers who make this massively influential industry and artistic medium succeed. The first iteration of the conference is being hosted by a partnership of various game industry unions and worker-cent...
Happening now! Some good talks so far.
Let us be clear: workers are being displaced by AI in the workplace, but that displacement is not due to the actual ability of AI technology doing the jobs of workers to the same quality, or even to a sufficient quality. It is a market-oriented move by firms to brag about becoming AI-first, while finding cost-savings by laying off employees. And the workers who do remain in their jobs are left to deal with labor intensification, that is, a combination of doing more work with less time, the addition of other work tasks as a result either new technological processes, or taking on the task of other people who have been laid off. As one of us wrote in a recent book, “AI is not going to replace your job. But it will make your job a lot shittier.”
The nature of AI is that it is almost entirely a fascist project, not in a moral sense per se (though I think you could make that argument and I would if pressed) but in the sense that it is a tool meant to empower greater private corporate control over various spheres of life. It creates a worse environment for workers and a better environment for bosses, and in turn it empowers firms to take over more aspects of public life.
The balance of American experience is between public and private infrastructure. Public infrastructure principally serves a purpose for the public, private infrastructure serves a purpose to the shareholders and owners in the form of profit.
I have yet to see a way that largescale "AI" can be used for a public, pro-social end. I think that when we talk about fighting fascism, we have to understand that at least at this time, in this moment, the generative AI 'project' is undoubtedly a fascist one.
Frustrated by your employer's generative AI policies? We're here to help you organize. We're uniting tech workers who recognize the consequences of employers rolling out AI policies without the input of their workers. Workers are not helpless in the face of these top-down initiatives — we have the tools to demand our seat at the table, and to have our say in how technology is implemented and deployed in our workplaces.
