312 shaares
The first reveal of a game is the most uncomplicated enjoyment you'll ever have of a game, and to finally play that game when it is released is to play it in its worst, most vulnerable just-launched form, thinking of the game it could have been, the game you wanted and needed it to be.
Really good writing from Pat on games, game design, game development, reward loops, and self-improvement.
We are so used to making games for people who don't want to actually play them, that the idea that people could just play the game because they want to play it is considered naive at best.
