Bluntly speaking, Bachelard said back in 1958 that games are not just graphics. They are architecture that create an experience. He would have made an excellent level designer.
With the backdrop of South Korea’s ascent into an information society, we present a rare firsthand account of Asadal’s design mall—and thus a huge part of “Frutiger Aero”—straight from one of its sources.
Fascinating interview with a figure prominent in graphic design in the early 2000s, in what we'd call the "Frutiger Aero" design space. Unfortunately he's entirely AI-brained now, but there's some really fascinating tidbits about the tech world in East Asia around the turn of the century.
The inter-generational struggle to find clothes that fit more than a tiny portion of women
In 1986, a corporation that made women's lingerie bought every backpack brand you've ever trusted.
Three years ago I came across an interesting paper written up by a Microsoft employee, Kent Sullivan, on the process and findings of designing the new user interface for Windows 95. The web page has since been taken down - one reason why I'm a bit of a digital hoarder. It specified some of the…
