The point is that artistic mediums have different possibilities and limitations and if you try to make your novel a series of transcriptions of imagined TV scenes, it will fail at being either good TV or a good novel.
Very good article on narrative progression and pride. I know that I often find myself falling into "camera mode" when writing prose, and this is a good counter to that instinct.
I do find myself wondering what this looks like for games, given how different games narrative is from project to project. How I write for a VN is often very different than for an extended prose artifact of some sort like an audiolog.
The writing I do for a game is our writing, not my writing; it's the game's writing. Its strengths and weaknesses emerge not from the strengths and weaknesses of my soul, but from the strengths and weaknesses in the relationships I have with the team.
laura putting it excellently of course, since she is a great writer.
It’s 1178 BCE and the sun never sets on the Ugaritic Empire/Kassite Federation/Old Babylonion Empire/Ugaritic trade network! And it’s all thanks to bronze, the hardest and most durable metal to ever come down the pike. Yes, whether you’re looking to smelt or cast, whether you need an ingot or a rhyton, a double-headed Cretan axe, some grave goods for your strongest grandmother, or a brazier-fitted statue of Kronos to give just the right finishing touch to your tophet, you simply can’t do better than bronze. And demand isn’t likely to die down anytime soon!
I think this is one of the funniest things I have ever read and I need to make sure I keep track of it.
And what John was trying to tell Joanie was for the first time he was at the center, how dazzling it felt to be the sun an infant was orbiting, the one true creator of the universe.
bitter and biting and heartbreaking, as jenn's writing usually is.
